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May 18, 2021 •
https://lnkd.in/gAtDdbp #games #gamedevelopment #argentics
May 6, 2021 •
Apr 6, 2021 •
Apple's Arcade shifts, Steam's cookies & more On Friday, Apple stealth-announced a large expansion to Apple Arcade, expanding the service by over 30 games, and for the first time diverting from the ‘must run on all Apple devices’ plan. Specifically, there are now three types of Apple Arcade titles: “Arcade Originals are playable across iPhone, iPad, Mac, and Apple TV. Timeless Classics and App Store Greats are available on iPhone and iPad.” Killercow has a super-useful Airtable document listing all the games. And this makes a lot of sense - for a couple of reasons. Firstly, from what we’ve heard, non-phone/tablet usage is miniscule at this time. Secondly, the original concept behind Apple Arcade - ‘all original, custom commissioned games’ - always seemed a little odd. There were already a host of great premium (one-off paid) iOS games that would fit wonderfully with the service. These would have been cheaper and easier to license - alongside a modicum of originals. So this is precisely what has been added: lots of classic casual titles like chess, backgammon, and Zach Gage’s ‘board games with a twist’ titles, plus already-hit titles like Don’t Starve: Pocket Edition, the original Reigns, Monument Valley, Fruit Ninja, and many more. #argentics #gamedev #apple #unity #unitydev
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May 12, 2021 •
Apr 14, 2021 •
https://lnkd.in/dbP4QTZ #argentics #gamedev #unity #unitydeveloper
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